
TheGrint HQ
9 minutes
Updated
October 20, 2026

The Vegas golf game is a two-against-two team game for four players. On each hole, each team puts its two scores together into a two-digit number, lower score first, so a 4 and a 5 become 45. The team with the lower number wins the difference as points, and the most points after the round wins.
This guide covers the rules, worked examples, the 10-or-higher rule, a six-hole scorecard, strategy and net Vegas.
If you'd rather not do the subtraction on the cart, TheGrint scores Vegas for you as you enter each hole. It is one of the five games a Pro Membership on TheGrint adds to the six free games.
Vegas is a team game in which two pairs compare combined two-digit team numbers on every hole instead of single scores. Because the numbers are built from both partners' scores, small differences on the hole turn into big point swings.
Everyone plays their own ball and counts every stroke. Like High & Low, both balls on each team count, not only the better one. The twist is that a par and a bogey become one number, so a bad hole from either partner shows up in the team's total, and a team that trails all day can get back in it with one big hole.
You play Vegas by splitting a foursome into two teams of two, combining each team's scores into one number on every hole, and giving the difference to the team with the lower number. These are the rules as TheGrint's app sets them out:
Some groups add house rules on top of this; those are not part of TheGrint's Vegas.
You score a Vegas hole by writing each team's two scores as one number, lower score first, and subtracting the lower team number from the higher one. The result is the winning team's points for that hole. Here are four holes worked through:
The last example shows what the exception does. Putting the 10 first makes the number 104 instead of 410, so the hole still costs a lot, but far less than it would under the normal lower-first rule.
On a scorecard, Vegas is tracked hole by hole: write each team's number, the points the hole was worth and a running total. Here are six holes for Team A (Alex and Ben) against Team B (Carla and Dev), played gross:
| Hole | Par | Alex | Ben | Team A number | Carla | Dev | Team B number | Hole result | Running points (A–B) |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 5 | 45 | 5 | 5 | 55 | Team A +10 | 10–0 |
| 2 | 3 | 3 | 4 | 34 | 3 | 3 | 33 | Team B +1 | 10–1 |
| 3 | 5 | 5 | 7 | 57 | 4 | 6 | 46 | Team B +11 | 10–12 |
| 4 | 4 | 4 | 4 | 44 | 4 | 10 | 104 | Team A +60 | 70–12 |
| 5 | 4 | 5 | 6 | 56 | 4 | 5 | 45 | Team B +11 | 70–23 |
| 6 | 3 | 3 | 3 | 33 | 3 | 3 | 33 | No points | 70–23 |
| Total | 23 | 24 | 29 | 23 | 32 | Team A leads by 47 | 70–23 |
Team B won three holes to Team A's two, and Carla finished level with par. Team B still trails by 47 points, because Dev's 10 on hole 4 made the team number 104, and that one hole was worth 60 points to Team A.
In Vegas, winning more holes matters less than avoiding the one number that blows a hole open.
One bad score swings a Vegas hole because both partners' scores sit inside the team number: the better score sets the tens digit, the worse score sets the ones digit, and a score of 10 or more jumps to the front and makes the number three digits long.
Take a par 4 where a team makes 4 and 5 for 45. If the second partner makes 7 instead, the number is 47, only 2 points worse. If the better partner slips to 5, it becomes 55, 10 points worse. If one partner runs up a 10, the number jumps to 104, 59 points worse on a single hole.
In net Vegas, each player subtracts any handicap strokes they receive on the hole before the team numbers are built, so golfers of different abilities can be equally valuable partners.
Strokes fall on holes set by the stroke index on the scorecard, which the USGA® defines as "the value assigned to each hole on a golf course to indicate where handicap strokes are given or received" (Rules of Handicapping, Definitions).
The number of strokes starts from each golfer's Course Handicap™, which converts a Handicap Index® for the tees being played (see how handicaps work on TheGrint). TheGrint offers two formats for net games:
Here is one par 4 with a stroke index of 3. The Course Handicap values are Alex 6, Ben 14, Carla 9 and Dev 18:
| Player | Course Handicap | Gross | Strokes, USGA Format | Net, USGA Format | Strokes, Modified Format | Net, Modified Format |
|---|---|---|---|---|---|---|
| Alex (Team A) | 6 | 5 | 0 (plays off 0) | 5 | 1 | 4 |
| Ben (Team A) | 14 | 6 | 1 (8 strokes, on stroke index 1–8) | 5 | 1 | 5 |
| Carla (Team B) | 9 | 5 | 1 (3 strokes, on stroke index 1–3) | 4 | 1 | 4 |
| Dev (Team B) | 18 | 6 | 1 (12 strokes, on stroke index 1–12) | 5 | 1 | 5 |
Gross, both teams post 56 and nobody scores. In USGA Format, Team A posts 55 and Team B posts 45, so Team B wins 10 points. In Modified Format, both teams post 45 and nobody scores again. Same scores, different results, so pick the format before the first tee.
Vegas is one of the five games a Pro Membership on TheGrint adds, and the app builds each team's number and keeps the running points current as scores are entered hole by hole.
Vegas on TheGrint is scored in points: each hole adds the difference between the two team numbers to the winning team's total.
For the rest of the lineup, see the games and live leaderboards on TheGrint, how to play Wolf, Vegas and the other Pro games, and what Free and Pro include.
Vegas is scored by turning each team's two hole scores into one number, with the lower score first, so a 4 and a 6 make 46. The two team numbers are compared, and the team with the lower number gets the difference as points. If the numbers match, nobody scores. The team with the most points after the round wins.
When a player scores 10 or more, the higher score goes first in the team number instead of the lower one. A 4 and a 10 make 104, not 410. The team still loses the difference to the other side, so against a 55 that hole costs 49 points, which is why avoiding double-digit scores matters so much.
Vegas is built for four players in two teams of two, and that is how TheGrint sets it up: Team A is players 1 and 2, Team B is players 3 and 4. A threesome can't split into two pairs, so a group of three is better served by a game such as Niners, which is designed for three players.
Both are four-player team games in which both partners' scores count. High & Low awards 2 points per hole, one for the better low score and one for the better high score. Vegas combines the two scores into a two-digit number and awards the difference, so a single hole can be worth 1 point or more than 50.
Vegas works for mixed handicaps when you play it net, with strokes taken on the holes set by the stroke index. Big numbers are costly, so a higher-handicap partner who keeps the ball in play is valuable. For groups with wide handicap gaps that want smaller swings, High & Low is the steadier choice.
Add your foursome in team order, start the round, tap Games and pick Vegas, and TheGrint builds every team number and keeps the points current hole by hole, gross or net. Vegas comes with a Pro Membership on TheGrint. Get TheGrint.
Handicap Index®, Course Handicap™ and related marks are owned or licensed by the United States Golf Association® (USGA®) and/or The R&A. All rights reserved.