
TheGrint HQ
7 minutes
Updated
November 3, 2026

The best golf games for different handicaps either use net scoring with a fair handicap allowance, such as Stableford, Four-Ball and High & Low, or take handicaps out of play with points any golfer can win, such as side games like Animals and Marks. Both approaches keep a 5-handicap and a 25-handicap in the same game until the last hole.
This guide explains what makes a game fair when abilities are far apart, which net games work best and how many strokes to give, which games need no handicap at all, and how to pick one for your group.
TheGrint works out net strokes and points for six games on the Free membership, so a mixed group can set up a net game in TheGrint and let the app do the math.
A game is fair for mixed handicaps when every player has a similar chance of winning on a good day. Groups get there with two levers: strokes, which level the scores, and format, which limits how much one bad hole or one great player can decide the result.
Stableford, Four-Ball (best ball), High & Low, Niners and a 2-person scramble are the most reliable golf games for groups with a wide range of handicaps. Each one either caps the damage from a bad hole or makes every player's score matter on every hole.
| Game | Players | Why it works for mixed handicaps | Recommended allowance |
|---|---|---|---|
| Individual Stableford | Any | A double bogey or worse scores 0 points, so one bad hole can't sink a round | 95% in stroke play |
| Four-Ball (best ball), stroke play | Pairs | Each team counts its better score on the hole | 85% |
| Four-Ball (best ball), match play | Pairs | Each hole is a fresh contest for 1 point | 90% |
| High & Low | 4, in two pairs | The two weaker scores play each other for their own point | Not listed; the group decides |
| Niners | 3 | 9 points are shared on every hole by finishing order | Not listed; the group decides |
| 2-person scramble | Pairs | The team plays the best shot every time | 35% of the lower, 15% of the higher |
| Individual match play | 2 | Strokes are given only on the gap between players | 100% |
These are the recommended allowances from Appendix C of the USGA® Rules of Handicapping (Appendix C, Handicap Allowances). They are set so each player or team has about the same chance of winning in match play and team formats. For the full table and worked examples, see how golf handicap allowances work.

In a match, the lowest handicap plays off zero and everyone else gets the difference. For example, player A has a Course Handicap of 10 and player B has 18. In singles match play, A gets 0 strokes and B gets 8. In Four-Ball match play at 90%, B gets 7, a player with 27 gets 15 and a player with 39 gets 26.
Games that award points for events rather than total strokes don't need a handicap, because a 25-handicap can win any point on any hole. Bingle Bangle Bongle (a point each for first on the green, closest once all balls are on and first in the hole), Rabbit and Shoot-Out are the best known. They aren't built into TheGrint, so groups keep them on a scorecard.
Inside TheGrint, the Pro side games work the same way: Animals, Marks and Hot Potato hand out points for events like a 3-putt, a sand save or the longest drive on a par 5, so a high handicap is never out of them, and the app keeps the points for you.
Choose by how many players you have and how far apart the handicaps are. A wider spread calls for a format with partners or points; a closer group can play straight net stroke play.
For game-by-game rules, see Stableford scoring, how skins works and best ball vs scramble.
TheGrint calculates net strokes and game points while you enter scores, using each player's Course Handicap and the format you choose. Six games are included for every member: Medal, Stableford, Best Ball, Skins, High & Low and Niners.
TheGrint games are points-based. See all 11 golf games on TheGrint.
Individual net Stableford is the fairest simple choice for most mixed groups. In a small group, full Course Handicap strokes are reasonable; the recommended allowance is 95% for fields of 30 to 100 players. Points are scored against net par, and a blow-up hole costs zero points at most. For a foursome in pairs, High & Low and Four-Ball match play at 90% are close behind.
In match play, the higher handicap gets the difference between the two Course Handicap values. If one player's Course Handicap is 10 and the other's is 18, the 18 receives 8 strokes, one on each of the 8 hardest holes by stroke index. In Four-Ball match play, the recommended allowance is 90% of that difference.
Yes. Points games that reward events rather than total strokes, such as Bingle Bangle Bongle, Rabbit and Shoot-Out, need no handicap, but they aren't built into TheGrint, so you keep them on a scorecard. Inside TheGrint, the Pro side games Animals, Marks and Hot Potato work the same way, handing out points for events like a 3-putt, a sand save or the longest drive on a par 5.
Six games are free for every member: Medal, Stableford, Best Ball, Skins, High & Low and Niners. TheGrint works out the net strokes and points as you enter scores. Pro adds Vegas, Wolf, Animals, Marks and Hot Potato, plus Multi-Games to run more than one game at a time.
Yes. High & Low awards one point for the better low score and one for the better high score on each hole, so the weaker player in each pair is playing for a point on every hole. On TheGrint the app describes it as the game for four players with big handicap differences, played in pairs.
Pick a format, add your group and TheGrint applies the strokes and keeps the points on every hole, so the 5-handicap and the 25-handicap can play the same game without a calculator. Stableford, Best Ball and High & Low are free. Get started with TheGrint.
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